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Code Jumper

Product code: LC249
£1,074.00 (inc VAT) £895.00 (ex VAT)

The ex VAT price will apply to blind or partially sighted people, or someone buying on their behalf.

Orders: please contact our Key Accounts Team on 01733 37 51 53 or email [email protected] to place your order. Orders will be despatched after February half-term (w/c 24 February 2020).

Special order: distributed by RNIB and HumanWare in the UK. Visit CodeJumper.com for more information and to download free lesson plans that support the National Curriculum at KS1 and KS2.

Code Jumper is designed to promote an understanding of basic coding and computer science with learners who are blind or have a vision impairment. Code Jumper was originally designed by Microsoft and was developed by APH (The American Printing House for the Blind). This educational tool bridges the skills gap and opens up the world of coding to every learner.

Designed for children aged seven to 11 years, this award-winning product takes coding off the computer screen and puts it physically into learners' hands. Any teacher can facilitate Code Jumper lesson plans, there's no prior computing experience required.

Meet Josh. He has big plans for his future. From making video games to self-driving cars, he wants to be an inventor, programmer, scientist, and more.

Description

Code Jumper helps to jump start learners' interest in computer science with its physical coding language. Code Jumper was originally designed by Microsoft and was developed by APH (The American Printing House for the Blind).

Code Jumper makes coding immediately accessible for kids who are blind or have a visual impairment, and who also have no prior computing experience. It is an intuitive system designed to be inclusive, enabling all learners to work together and build confidence through socialisation, cooperation, critical thinking, and hands-on learning.

Brightly coloured plastic pods with oversized buttons and knobs are connected by “jumper cables” (thick cords) to physically create computer code that can tell stories, make music, and even crack jokes. Code Jumper teaches underlying skills that can empower the next generation to pursue meaningful careers in computer science.

All Code Jumper programming products are auditory in nature; the sound sets include musical notes, songs, voiced stories, animal sounds, and much more.

Any teacher can facilitate Code Jumper lesson plans without prior computer science experience!

Code Jumper is tactile, where students code by turning knobs and pushing buttons. The physical nature of the work engages the whole student - both their mind and their body - to create a personally meaningful end-product. 

Code Jumper is inclusive, because blind and partially sighted children can successfully program without the need to type.

Code Jumper is for all children, although developed with the needs of learners who are blind or have a vision impairment in mind, it’s designed to be a fun tool for everyone. It enables all children to learn fundamental programming concepts in a very concrete, collaborative, and tangible way.

Lesson plans, user guides and videos

Visit CodeJumper.com to download the free teaching resources and to watch videos of Code Jumper being used in lessons and to learn the story of its development.

The curriculum has been developed by Qualified Teacher of Children and Young People with Vision Impairment (QTVIs) with a specialty in STEM education (science, technology, engineering and mathematics). The 25-hour program comprises 19 lessons targeting key concepts in computer science; building up from basic lessons such as “What is a computer” to advanced concepts including “Protocols”, and “Boolean Logic”. 

The lessons are highly structured, with key objectives, key vocabulary, “unplugged” group lessons, guided activities, and expected student outcomes.

The curriculum will be continually expanded upon and users can expect it to grow as their Computer Science education expands.

In the carrying case

Code Jumper is delivered in a convenient, hardcover, durable carrying case. The inside of the case is a polyethylene sponge and the pods fit quite snugly inside to help protect and organise the pods.

  • One – Hub.
  • Eight - Play pods.
  • Three - Pause pods.
  • Two - Loop pods.
  • One – Splitter.
  • One – Merger.
  • 12 Constants plugs.
  • Three - Variables plugs.

Batteries required

The hub takes four AA batteries, not included.

Download the free app

The hub connects via Bluetooth and the Code Jumper app. Download the free app from the Microsoft Store. It requires a PC or Tablet running Windows 10 version 1803 or later. 

The user interface is very simple, works with screen readers and allows the teacher and learners to read the code as defined by the pods. It’s also possible to play the program from the app.

The app is compatible with screen-reading software and is accessible for partially sighted learners who have unique layout needs.

Special order

We work with partners to deliver products on our behalf. If you’re buying a special order product, we will pass on your contact information to our partners to enable delivery. We may also quote extended delivery times, outside of our standard terms and conditions for these products.

Delivery

Standard delivery times

For items we keep in stock at our warehouse, we make every effort to deliver your order within five working days. However if you've not received your goods within seven working days please contact our Helpline on 0303 123 9999 who will be able to help you.

Covid-19 measures: our warehouse and special order suppliers are still operating and dispatching orders at this time. However, please be aware that Royal Mail and couriers are under increased pressure and their delivery timescales may be extended. Your order may take a few extra days to reach you.

Special orders

We work with partners to deliver products on our behalf. We will pass on your contact information to be able to deliver the product effectively. Whilst delivery is usually within seven days, it may take up to six weeks.  

Articles for the Blind scheme

Most of our products and some publications in large print (16 point and above) can be sent by freepost under Royal Mail's "Articles for the Blind" scheme.

However, the Articles for the Blind scheme offers no guarantees of delivery or insurance for valuable items. Therefore we have to use alternative delivery methods, such as courier and Royal Mail services, for higher value orders.

Delivery charges

Where a product incurs a delivery charge this is highlighted in the product details and will be added to your order at checkout.

Dispatch note

When we send your products, the package will include a "dispatch note" with details of the contents. It is really important to check this against the actual contents of the package and alert us immediately (within seven working days of receiving the order) about any discrepancies.

Returns

If you find this product is unsuitable for your needs, or is faulty, then follow our returns instructions to ensure we deal with your enquiry efficiently.  Some products cannot be returned.  More information can be found in product description where applicable. 

Special order products are non-returnable unless faulty. We kindly ask our customers to ensure that any faulty products being returned are packaged securely for stable transit, or the warranty may be voided. Where possible, please use the original packaging. These include specially ordered items that are not part of our standard range. This also includes personalised items, including computer packages, as well as special order canes, walking sticks and more.

Additional Information

Additional Information

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